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The big red button wow
The big red button wow













The Terrorguard in the MoP Beta with the Grimoire of Supremacy Talent Also, please ignore the shoulders and gloves – I didn’t get to Tmog them yet :P Just before I took this picture I had proc’d four imps too. I’m sure it’s safe to say that the additional 20% damage would kick in when the target reached the <20% mark. Sadly, I wasn’t able to test to see if the numbers would change from a target that went from 25% to say 15%.

  • To get an idea of raw damage we add 190,046.975 + 38,009.395 = 228,056.37 total damage for targets <20% for one minuteĪs you can see roughly the Doomguard’s additional damage over 1 minute can range from 190k to 228k depending upon the level of your target’s health.
  • 21.3523 potential Doom Bolt casts x 8,938 shadow damage = 190,046.975 additional damage over 1 min.
  • Doomguard summoned for 60.00 seconds / 2.81 second Doom Bolt cast time = 21.3523 potential Doom Bolt casts.
  • I am not a mathematician or theory crafter, but here are some rough numbers to think about to put things into perspective: The Doom Bolt has a 30 yard range with a 2.81 cast time that sends a bolt of energy at your enemy causing 8,938 shadow damage and the Doomguard will deal 20% more damage on targets that are less than 20% of health. The Doom Bolt is the only damaging spell your Doomguard will cast. The standard Doom Guard in the Mists of Pandaria Beta The idea behind the Doomguard sounds simple enough until you consider his 10 minute global cool down. He will continue to attack your enemy until either the target dies or his 1 minute timer has expired. When summoned, the Doomguard will appear by your side and attack your target inflicting extra damage to your enemy with his single dps spell called the Doom Bolt. The Summon Doomguard is an instant spell that has a 40 yard range on a 10 minute gcd which summons a Doomguard to attack your target that is afflicted with Bane of Doom or Bane of Agony for 45 seconds. So some of the spells I didn’t link and I’m only listing what I’ve investigated from the Beta* While typing up this post I came to find that some of the numbers and spells in the newest Beta build did not match what the Wowhead database has listed.

    the big red button wow

    *Please consider that it’s still MoP Beta and things are subject to change. The second reason Doomguards are exciting is because we know that when the “Big Red Button” is pressed, it’s usually at the turning point of the fight and that’s the nail-biter moment, when you need to unleash everything you got to win or turn the tide of battle! Woot! Big red button push ftw! When a strategic time does occur, trust me when I say that you’ll be gleefully cackle laughing as this horror is blasting away at your foes. A skilled warlock should be vigilant in constantly looking for the right opportunity to use their Doomguard during a fight. The first reason the Doomguard is fun, is because you don’t summon them very often. I’m sure many of the more experienced locks will agree that even though the Doomguard is a single button press, it’s still exciting to call him out for several reasons. An easy way to understand and to think about your Doomguard is to view him as a single target trinket that you’ll never have to replace. Besides his good looks and imposing figure, the Doomguard is a nice boon to our single target dps. It’s a single button push spell that I like to call “The Big Red Button” that summons this monster of a minion to battle next to you for one minute. What is a Doomguard? Besides the normal demons we command, warlocks also have the spell Summon Doomguard. The Big Red Button – Summoning a Doomguard or the new Terrorguard The Trials and Tribulations of a Megalomaniac Warlock.Double Teaming Transmog Reviews with Blutt.How Blizzard Could Improve On The Proving Grounds.On Being Lazy, Wretched, and Self-Serving.

    the big red button wow

    Leaked Info From WoD Alpha About Warlocks? Whaaa?.















    The big red button wow